tisdag 8 september 2009

Some ideas of things to prototype

During todays meeting we discussed some ideas about what we want to start prototyping. We also talked about the rules we set up yesterday and it seems that all of us agree on trying to make a competitive player vs player based game for the PC. Another topic that we talked about briefly is whether or not to use premade classes for the playable characters. I think we all agreed that customizable classes would give the game more depth and be a lot more fun than static classes but that is a design decision that we dont have to spend too much time on at this stage.

The things that we want to start prototyping are:

* perspective; third person/top down
* camera controls
* character movement/controls
* attacks/combat system

Gunnar had a fun idea of a combat system that would not just involve targeting an enemy and spamming an actionbutton to attack it. Instead you would have to drag the mouse around your character in different directions to make the character attack in that direction. I´m looking forward to seeing how that will develop when we prototype it.

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