onsdag 10 februari 2010

Coders' meeting

Discussed pros and cons with physics and trigger collisions.


Using built-in physics:

Pros: Less to manage.

Cons: Hard to simulate gravity.


Using trigger collisions:

Pros: None (but it seemed like the only solution at first).

Cons: Self-authored physics system. Possible collision problems.


Later on we prototyped a solution that used physics to move the player around the sphere - it worked well.


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