Discussed pros and cons with physics and trigger collisions.
Using built-in physics:
Pros: Less to manage.
Cons: Hard to simulate gravity.
Using trigger collisions:
Pros: None (but it seemed like the only solution at first).
Cons: Self-authored physics system. Possible collision problems.
Later on we prototyped a solution that used physics to move the player around the sphere - it worked well.
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