We estimated features and created some basic acceptance tests.
Move player on level with physics, without animations, with orientation. - 16h
AC: Move player on level to test interpolation/extrapolation.
R: The movement is smooth.
Draw with the mouse and perform all combat moves, perform animations. - 32h
AC: You draw with the mouse for a specific move.
R: The corresponding combat move is performed.
R: The drawing can be seen by other players.
R: The move's animation can be seen by other players.
Strikes should hit and harm players. - 16h
AC: A player strikes another player.
R: The struck player is harmed.
Blocks and parries should affect other players. - 16h
AC: A player blocks/parries an attack of another player.
R: The player that attacks notices (text output) that his attack has been blocked/parried.
We also discussed the network structure.
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