tisdag 16 februari 2010

Coders' meeting

We estimated features and created some basic acceptance tests.


Move player on level with physics, without animations, with orientation. - 16h

AC: Move player on level to test interpolation/extrapolation.

R: The movement is smooth.


Draw with the mouse and perform all combat moves, perform animations. - 32h

AC: You draw with the mouse for a specific move.

R: The corresponding combat move is performed.

R: The drawing can be seen by other players.

R: The move's animation can be seen by other players.


Strikes should hit and harm players. - 16h

AC: A player strikes another player.

R: The struck player is harmed.


Blocks and parries should affect other players. - 16h

AC: A player blocks/parries an attack of another player.

R: The player that attacks notices (text output) that his attack has been blocked/parried.



We also discussed the network structure.

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