We discussed and planned our Time Slots system and different scenarios and problems for server-client communication.
Which slot to use would be calculated by X = ServerTime - ClientTime.
Time Slot index:
1 -> 20 = i + 0
21 -> 40 = i + 1
… ...
We also discussed peer-to-peer vs server.
We came up with a list of stuff left to do:
EventHandler
NetworkSchedule
Movement (Physics)
Basic Combat
Animation
Effect System
Stuff to test:
Saving Bitstream
SetSending false to avoid "Client->Client" communication
EventHandler, Finalize functionality
Tool using RigidBody
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