torsdag 11 februari 2010

Coders' meeting

We discussed and planned our Time Slots system and different scenarios and problems for server-client communication.

Which slot to use would be calculated by X = ServerTime - ClientTime.

Time Slot index:

1 -> 20 = i + 0

21 -> 40 = i + 1

… ...


We also discussed peer-to-peer vs server.


We came up with a list of stuff left to do:

EventHandler

NetworkSchedule

Movement (Physics)

Basic Combat

Animation

Effect System


Stuff to test:

Saving Bitstream

SetSending false to avoid "Client->Client" communication

EventHandler, Finalize functionality

Tool using RigidBody

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